Our Tall Grass Unity Asset is live!

Check it out in the asset store.

Tall Grass is highly customizable; each blade is built with a single rectangle with adjustable segmentation incorporating Cloth vertex weight painting that facilitate interaction with the environment. Settings are adjustable both in-editor and at runtime. The interface includes settings for the spawn area, blade dimensions and flexibility, creating wind and including colliders. Each blade is made to behave like real grass, stiffer at the bottom, becoming progressively flexible towards the top. This rate is adjustable, along with segmentation, stiffness and damping.